The Exile is really beguiling in the last panel, at least, that's my opinion. If you listen to a play through of Kotor 2, you'll see how much dialog I actually cut out of the game with this page and the last. it was a lot of exposition that helped a player out if they hadn't played the first Kotor, but made no sense for the Exile to be lost on. We'll finally get out of this room on the next page. Hurrah!
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And I undersatnd why you'd need to cut out a fair deal of the game dialogue. That much dialogue just wouldn't work well in a comic.